Tetris Didn't Succeed at The Game Awards — An Additional Classification May Address This Issue
As any major prize-giving event approaches, there’s always a clamor for introducing fresh award types to recognize unsung work and delight the spirits of fans who have specialized interests.
My colleague has already made advocating for terror-themed awards. That would rule. The same goes for strategy board titles, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, there's a strong justification backing this proposal is the most urgent and important of all. This is the request: There should be a classification for brain-teasing titles.
Categorizing Game Types
Organizing artistic expressions isn't exact; it’s very subjective, and it will always start arguments concluding with vague boundaries. It's understandable that film award organizations avoid this approach. Yet it remains a necessary evil in the world of video games, showing incredible range it's challenging to consider them as a single art form.
For the full spectrum of interactive entertainment excellence to gain proper attention, and for games of all stripes to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
The major gaming awards presently include classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass numerous genres, making space possible for most games within them.
Not so for puzzle games. No appropriate category exists for their placement. Think about these this year’s best games, showing diverse approaches: structural challenges of one title, the pulse-pounding block-matching from another release, thought-provoking social scenarios of a third title. Where could they possibly go among existing types? Nowhere, that’s where.
Acknowledgment Issues
Numerous examples exist outstanding logic titles launched regularly lacking appropriate categories in entertainment awards, unless they happen to qualify award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game got overlooked in any category that year
- Another creative title received no nominations during that ceremony
- Well-received sorting experience received no acknowledgment recently
- Just some logic titles barely qualified for niche award types
Importance of Logic Titles
These are often small games, but the art behind logic titles is of massive significance. Iconic mobile puzzle games stand as the most-played games globally and have been for many years.
The legendary block-stacking game challenges popular creative games competing to become most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, and they are in conversation across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have this problem. You could fill a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, because you’d have to leave so many good games out.
Restating the point, these include experiences that otherwise have no home at major gaming awards. Puzzle game makers operate at the demanding boundary game development, creating some of essential manifestations of the video game form. Similar to movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.